A Game where I Learned not to say Adios

The Horse

The Warning

Fair warnings here: This article is going to talk a LOT about suicide and it’s going to contain spoilers for the game Adios. How those two are linked is why I’m writing this.

The Designer

I interviewed Doc Burford on Titans of Text (the narrative and design interview podcast I ran with a co-host for most of 2019) near the end of the first run of the podcast. I think I found him on twitter off the back of Xalavier Nelson Jr. and by the end of the podcast run I wanted to get non-text-game narrative designers on.

The Game

Time passed and Doc started talking about this full on project: the team he was putting together, the design elements, the car you tinker with in the game, the textures of the couch in the house. Cut forward to near the game’s release and I decided I wanted to do what I could so I started shilling for it at every opportunity. I negotiated to pay for a bulk of keys that I could give to more popular people (ie, streamers with actual audiences) to give away to increase visibility for the game.

The Payoff

What did I even get out of this? This was like my entire stimulus check practically. Well, I got a good feeling supporting someone I believe in.

The Author (of this article)

We’re going to backtrack a bit and talk about the last two weeks of my life leading up to the release of Adios.

The Ending

Adios is a game where you occupy a pig farmer. You go through his day, talking to his good friend who happens to be a hitman for some criminal enterprise. You, the farmer, have been disposing of body parts for this enterprise for a long time. You’ve made a lot of money doing it, but now you want out. As the player you DO NOT get to decide to back out. You can not stop this.

Just a rabbit